Star Wars: Battlefront II

While working on another project at Criterion, I was delighted to have the chance to contribute to Star Wars: Battlefront II. It was mainly some simple writing work, though there was some narrative design involved (sitting in on recording sessions, commenting on v/o implementation).

Even though aspects of the game’s release attracted criticism, I’m incredibly proud of the work Criterion did in putting together the starfighter assault mode: a series of amazing space battles that really capture the spirit of Star Wars. Here’s hoping for more to come.

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