Star Wars: Battlefront II

While working on another project at Criterion, I was delighted to have the chance to contribute to Star Wars: Battlefront II. It was mainly some simple scriptwriting, though there was some broader narrative work involved (sitting in on recording sessions, commenting on v/o implementation).

Even though aspects of the game attracted criticism on release, those problems have largely been addressed and it’s now enjoying a welcome reappraisal.

I’m incredibly proud of the work Criterion did in putting together the starfighter assault mode: a series of amazing space battles that really capture the spirit of Star Wars.

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