It’s nice to be associated with a bona fide success. Samurai Siege is a mobile and tablet game in the same real-time strategy genre made popular by Clash of Clans. It’s free (and huge fun) to play, and has already proven to be incredibly popular. Just two weeks after release, it had been downloaded 1.2 million times and was being played by 300,000 people every day.
What’s more, the game has been making money. After a year, it had earned over $20 million from 10 million players.
Its rating on the iOS and Android app stores has been holding steady at a solid 4.5 stars and the player feedback has been great. According to App Annie, it has been the #1 iOS strategy game in 40 countries so far, including the US.
Space Ape, the London-based studio behind the game, brought me in to “add story” when the game was already well developed, and it was a fascinating exercise in iterative story implementation, starting with a ‘minimum viable story’ and then expanding on it with every incremental update.
“Once you pick it up, you won’t be able to put it down.” – App Picker
“An absolute must-play game…” – Gameswad