Need for Speed is one of the longest-running series in videogames – over 25 years old! – and I was delighted to play a part in giving the 2019 instalment a narrative boost.
For more than six months, I worked in-house at Ghost as co-writer and narrative designer alongside Philip Huxley, under the stewardship of narrative director Mike Hartin, building on a story by Mike, creative director Riley Cooper and Kyle Thompson.
We had the chance to tell a rich, emotional tale about corrupt cops and family rivalry, set in a fictional Florida city that changes radically at night.
Building the world was fun, but the biggest thrill for me was seeing the characters come to life. This was my first experience writing for performance-capture and watching the scenes evolve was fascinating.
Need for Speed: Heat is available on PC, PS4 and Xbox One.
“This is easily the most impressive Need for Speed game in many years.” – IGN
“For the first time in years, Need For Speed has remembered why people used to play it so religiously.” – VG247
“Need For Speed: Heat is a return to form for the series and the best entry this generation… Longtime series fans will find a lot to enjoy, while newcomers will be able to find out why the series has been held in such high regard during its highest points over the last 25 years. 93%.” – Game Over
“Need for Speed: Heat is the kind of game that reinvigorates a franchise. 8.5/10” – App Trigger
“La historia de Need for Speed: Heat se narra a través de unas cinemáticas que sirven para profundizar en los personajes y en situaciones fuera del asiento del piloto. Está claro que no estamos ante una obra de compleja narrativa ni conseguirá que nos explote la cabeza, pero se agradece tener un hilo argumental con personajes potentes (sinceramente, están muy bien desarrollados para tratarse de un juego de conducción) con el que convencer al jugador de que vale la pena seguir jugando. 90%“ – SomosXbox