Multimedia
Some stories work best when they come at the audience from different angles. By using multiple media, you can surprise people and give characters an added dimension.
The audience can read characters’ thoughts, find out more about their past, discover secrets and even talk to them and shape the story. In short, the audience becomes more involved.
I’ve had the chance to experiment with a huge range of media, from the high-tech to the highly unlikely. My digital radio play, The Parson, was the first to use the scrolling DAB text to show interior monologues from the characters. Thinking Aloud combined live performance and audio drama. Perplex City used just about every medium imaginable.
When you get an audience involved like this, you can really change the way they see the world. That’s the power of a good story well told.
And I’m now working on a new game (as producer) for a company called nDreams. It’s one of those things I’m not allowed to talk about. It’s that good.
- Thinking Aloud, ICA
- Emergency SubNET, Channel 4
- Bill Hogan, Six to Start & BBC
- Frozen Indigo Angel, Mind Candy & BBC Radio 1
- Perplex City, Mind Candy
- The Parson, BBC7